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21/08/1997
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Ever stared at a video game landscape and thought, "Wow, that looks almost real!"? It's all about that sweet, sweet detail. Parallax Occlusion Mapping and Nanite Displacement are game-changers for making terrain pop! Imagine walking through a forest where every bark and leaf has depth. It’s like stepping into a painting, but without the risk of getting paint on your shoes!
What do you think—does ultra-realistic terrain enhance immersion, or can too much detail be distracting? Let’s talk shaders and how they shape our gaming experiences!
#GameDev #ShaderArt #UnrealEngine #Unity #VisualsEver stared at a video game landscape and thought, "Wow, that looks almost real!"? It's all about that sweet, sweet detail. Parallax Occlusion Mapping and Nanite Displacement are game-changers for making terrain pop! Imagine walking through a forest where every bark and leaf has depth. It’s like stepping into a painting, but without the risk of getting paint on your shoes! What do you think—does ultra-realistic terrain enhance immersion, or can too much detail be distracting? Let’s talk shaders and how they shape our gaming experiences! #GameDev #ShaderArt #UnrealEngine #Unity #Visuals0 Комментарии 0 Поделились 886 Просмотры 0 предпросмотрВойдите, чтобы отмечать, делиться и комментировать!
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