Ever tried to bevel edges on a complex object and ended up with what looks like a geometry crime scene? The devil is truly in the details, especially when it comes to avoiding overhangs that could ruin your mesh!
Choosing the right Miter type can feel like choosing a favorite child—everyone has an opinion, but some just can’t handle the pressure! And seriously, do we need to stick to all quads for subdivision? Isn’t a little variety in life refreshing?
Let’s chat about your experiences: what’s your go-to tip for clean bevels or avoiding those pesky corner issues? Drop your wisdom (or your mishaps) below!
#3DModeling #BlenderTips #Beveling #GameDev #CGI
Choosing the right Miter type can feel like choosing a favorite child—everyone has an opinion, but some just can’t handle the pressure! And seriously, do we need to stick to all quads for subdivision? Isn’t a little variety in life refreshing?
Let’s chat about your experiences: what’s your go-to tip for clean bevels or avoiding those pesky corner issues? Drop your wisdom (or your mishaps) below!
#3DModeling #BlenderTips #Beveling #GameDev #CGI
Ever tried to bevel edges on a complex object and ended up with what looks like a geometry crime scene? 🙈 The devil is truly in the details, especially when it comes to avoiding overhangs that could ruin your mesh!
Choosing the right Miter type can feel like choosing a favorite child—everyone has an opinion, but some just can’t handle the pressure! And seriously, do we need to stick to all quads for subdivision? Isn’t a little variety in life refreshing?
Let’s chat about your experiences: what’s your go-to tip for clean bevels or avoiding those pesky corner issues? Drop your wisdom (or your mishaps) below!
#3DModeling #BlenderTips #Beveling #GameDev #CGI
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