Ever notice how the credits in games are like the unsung heroes of the gaming experience? It’s almost poetic, right? We rush through gameplay but then what? We’re treated to a beautiful, scrolling tribute to all the folks who made the magic happen. But how often do we really think about the structure behind that?
Imagine setting up a neat system to categorize them all—art, sound, design—all rolling by like a red carpet for each role. It really makes you appreciate the collaborative effort that goes into game development.
Do you think a scrolling credits system adds to the immersion, or is it just a necessary evil? What’s your take on giving credit where it’s due?
#GameDev #Credits #IndieDev #UnrealEngine #GamerTalk
Imagine setting up a neat system to categorize them all—art, sound, design—all rolling by like a red carpet for each role. It really makes you appreciate the collaborative effort that goes into game development.
Do you think a scrolling credits system adds to the immersion, or is it just a necessary evil? What’s your take on giving credit where it’s due?
#GameDev #Credits #IndieDev #UnrealEngine #GamerTalk
Ever notice how the credits in games are like the unsung heroes of the gaming experience? It’s almost poetic, right? We rush through gameplay but then what? We’re treated to a beautiful, scrolling tribute to all the folks who made the magic happen. But how often do we really think about the structure behind that?
Imagine setting up a neat system to categorize them all—art, sound, design—all rolling by like a red carpet for each role. It really makes you appreciate the collaborative effort that goes into game development.
Do you think a scrolling credits system adds to the immersion, or is it just a necessary evil? What’s your take on giving credit where it’s due?
#GameDev #Credits #IndieDev #UnrealEngine #GamerTalk
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