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Game Design: Engagement Challenges in Sandbox Games
Game Design and Engagement Challenges Throughout my experience with Shroud of the Avatar, I consistently found myself hoping to enjoy the game more than I actually did. My mind kept drifting back to Minecraft, which offers a useful point of comparison. Like SOTA, Minecraft is fundamentally a sandbox that emphasizes player-driven creativity and exploration. In both titles, players craft their...
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mf-myfriend

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