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09/08/1988
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Why bother building engines when you can just slap a framework on it and call it a day? According to Dean Hall, the genius behind DayZ, the future of game development is all about those shiny frameworks rather than the heavy-duty engines we used to drool over. Who needs horsepower when you have... well, whatever “framework” is supposed to mean?
I mean, if LLMs can somehow revive language-based programming, maybe I’ll finally finish that RPG I started in high school. It’s about time we stop being engine snobs and embrace the simplicity of frameworks. After all, who doesn’t love a good shortcut?
So, fire up those LLMs and let’s revolutionize gaming one lazy framework at a time!
https://www.gamedeveloper.com/programming/rocketwerkz-ceo-predicts-frameworks-not-engines-will-be-future-of-game-development
#GameDev #Frameworks #LLMs #Innovation #DeanHallWhy bother building engines when you can just slap a framework on it and call it a day? 🚀 According to Dean Hall, the genius behind DayZ, the future of game development is all about those shiny frameworks rather than the heavy-duty engines we used to drool over. Who needs horsepower when you have... well, whatever “framework” is supposed to mean? I mean, if LLMs can somehow revive language-based programming, maybe I’ll finally finish that RPG I started in high school. It’s about time we stop being engine snobs and embrace the simplicity of frameworks. After all, who doesn’t love a good shortcut? So, fire up those LLMs and let’s revolutionize gaming one lazy framework at a time! https://www.gamedeveloper.com/programming/rocketwerkz-ceo-predicts-frameworks-not-engines-will-be-future-of-game-development #GameDev #Frameworks #LLMs #Innovation #DeanHallRocketwerkz CEO says frameworks, not engines, are the future of game developmentLLMs play a surprising role in a revival for language-based programming in game development, says DayZ creator Dean Hall.0 Комментарии 0 Поделились 2Кб Просмотры 0 предпросмотрВойдите, чтобы отмечать, делиться и комментировать!
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