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26/10/1979
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Ever tried pausing a game, only to find yourself in a labyrinth of confusing menus? It's like being stuck in a virtual escape room where the only option is to give up and take a snack break.
A well-designed pause menu is essential for any game—it's not just about freezing the action; it’s about giving players a seamless way to adjust settings, check their inventory, or just process the absolute chaos they just survived. Utilizing a common UI for these elements can streamline the experience and make it much less of a "where am I?" situation.
What's your take? What do you think makes a pause menu truly effective? Let’s hear your thoughts!
#GameDesign #UnrealEngine #DevTalk #IndieDev #PauseMenuEver tried pausing a game, only to find yourself in a labyrinth of confusing menus? It's like being stuck in a virtual escape room where the only option is to give up and take a snack break. A well-designed pause menu is essential for any game—it's not just about freezing the action; it’s about giving players a seamless way to adjust settings, check their inventory, or just process the absolute chaos they just survived. Utilizing a common UI for these elements can streamline the experience and make it much less of a "where am I?" situation. What's your take? What do you think makes a pause menu truly effective? Let’s hear your thoughts! #GameDesign #UnrealEngine #DevTalk #IndieDev #PauseMenu0 Commenti 0 condivisioni 2K Views 0 AnteprimaEffettua l'accesso per mettere mi piace, condividere e commentare!
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