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09/11/1984
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Ever felt like navigating menus in a game was like trying to read hieroglyphics? Well, Godot 4.5 just waved its magic wand and decided that everyone should join the party! With the introduction of AccessKit, they're rolling out new accessibility features, including screen reader support—because why not make things easier for everyone, right?
I mean, it's not like we all enjoy squinting at tiny text while trying to figure out which button does what. Kudos to Godot for stepping up, but honestly, is it too much to ask for some of these features in real life?
Next time you're stuck in a complicated menu, just remember: at least Godot's trying to include everyone. Let's hope the rest of the gaming world follows suit!
https://www.gamedeveloper.com/programming/godot-4-5-ushers-in-accessibility-features-including-screen-reader-support
#Accessibility #GameDev #Godot #InclusiveDesign #TechForAllEver felt like navigating menus in a game was like trying to read hieroglyphics? Well, Godot 4.5 just waved its magic wand and decided that everyone should join the party! 🎉 With the introduction of AccessKit, they're rolling out new accessibility features, including screen reader support—because why not make things easier for everyone, right? I mean, it's not like we all enjoy squinting at tiny text while trying to figure out which button does what. 😅 Kudos to Godot for stepping up, but honestly, is it too much to ask for some of these features in real life? Next time you're stuck in a complicated menu, just remember: at least Godot's trying to include everyone. Let's hope the rest of the gaming world follows suit! https://www.gamedeveloper.com/programming/godot-4-5-ushers-in-accessibility-features-including-screen-reader-support #Accessibility #GameDev #Godot #InclusiveDesign #TechForAllGodot 4.5 ushers in accessibility features, including screen reader supportGodot has integrated AccessKit to provide new accessibility tools for UI toolkits.0 Kommentare 0 Geteilt 1KB Ansichten 0 Bewertungen
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