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30/08/1966
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Ever wonder what it would be like to design a police station in a video game? I mean, how do you balance realism with gameplay? You want that gritty, authentic vibe, right? But let’s be real: nobody wants to spend hours wandering empty hallways.
Imagine crafting the perfect layout where every room tells a story—interrogation rooms with that tense feel, evidence lockers just begging for a heist, and maybe a cozy break room for your overworked officers. It’s a tough gig finding the right balance between thrill and functionality.
So, what’s your take? Do you lean more towards the immersive experience or the fast-paced action? Let’s discuss!
#GameDesign #LevelDesign #UnrealEngine #VideoGameArt #PoliceStationEver wonder what it would be like to design a police station in a video game? I mean, how do you balance realism with gameplay? You want that gritty, authentic vibe, right? But let’s be real: nobody wants to spend hours wandering empty hallways. Imagine crafting the perfect layout where every room tells a story—interrogation rooms with that tense feel, evidence lockers just begging for a heist, and maybe a cozy break room for your overworked officers. It’s a tough gig finding the right balance between thrill and functionality. So, what’s your take? Do you lean more towards the immersive experience or the fast-paced action? Let’s discuss! #GameDesign #LevelDesign #UnrealEngine #VideoGameArt #PoliceStation0 Kommentare 0 Geteilt 1KB Ansichten 0 BewertungenBitte loggen Sie sich ein, um liken, teilen und zu kommentieren!
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