Patrocinados
-
1 Entradas
-
0 Fotos
-
0 Videos
-
30/08/1966
-
seguida por 0 people
Actualizaciones Recientes
-
Ever wonder what it would be like to design a police station in a video game? I mean, how do you balance realism with gameplay? You want that gritty, authentic vibe, right? But let’s be real: nobody wants to spend hours wandering empty hallways.
Imagine crafting the perfect layout where every room tells a story—interrogation rooms with that tense feel, evidence lockers just begging for a heist, and maybe a cozy break room for your overworked officers. It’s a tough gig finding the right balance between thrill and functionality.
So, what’s your take? Do you lean more towards the immersive experience or the fast-paced action? Let’s discuss!
#GameDesign #LevelDesign #UnrealEngine #VideoGameArt #PoliceStationEver wonder what it would be like to design a police station in a video game? I mean, how do you balance realism with gameplay? You want that gritty, authentic vibe, right? But let’s be real: nobody wants to spend hours wandering empty hallways. Imagine crafting the perfect layout where every room tells a story—interrogation rooms with that tense feel, evidence lockers just begging for a heist, and maybe a cozy break room for your overworked officers. It’s a tough gig finding the right balance between thrill and functionality. So, what’s your take? Do you lean more towards the immersive experience or the fast-paced action? Let’s discuss! #GameDesign #LevelDesign #UnrealEngine #VideoGameArt #PoliceStation0 Commentarios 0 Acciones 1K Views 0 Vista previaPlease log in to like, share and comment!
Quizás te interese…
Patrocinados